Rekall Software Solutions

Software that lets
AI build things.

We build tools that give AI agents real creative power — in Unreal Engine, in long-form fiction, and beyond.

Unreal Engine Plugin

Rekall UE

A native MCP server that gives AI agents complete authoring access to the Unreal Engine editor. Blueprints, materials, biome authoring, animation, levels — all of it.

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Godot Editor Plugin

Rekall MCP Tools for Godot

A native Godot MCP endpoint with 184 tools for scene authoring, C# and GDScript, runtime QA, physics, navigation, animation, audio, VFX, TileMap, shaders, themes, export checks, and project analysis.

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Unreal Engine Plugin

Rekall Terrain Graph

A node-graph terrain authoring plugin for UE 5.7. Visual editor, real-time preview, deterministic DAG evaluator — heightmaps, masks, splat layers, and Landscape application in one tool.

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Standalone WPF App

Rekall Terrain Studio

A standalone Windows terrain generation studio with a Gaea-like graph canvas, real-time 3D viewport, CPU evaluation, .terra projects, CLI builds, heightmaps, and splat maps.

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Writing Tool

Novel Writer Pro

An AI-powered writing companion built for long-form fiction. Structure your story, develop characters, and write more than you thought possible.

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Programming Language

LLMOL

The LLM-Optimized Language. A JSONL programming language whose every property — contracts, error model, CLI, MCP — was designed for LLMs to author, run, and reason about.

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Coming Soon

RedGreenShipIt!

AI-assisted guard authoring for software teams. Turn recurring bugs, architecture rules, and business standards into deterministic RED/GREEN CI checks.

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Editor Capabilities
C++
Native Performance
UE 5.8
Supported
FAB
Available On