Rekall Software Solutions
We build tools that give AI agents real creative power — in Unreal Engine, in long-form fiction, and beyond.
A native MCP server that gives AI agents complete authoring access to the Unreal Engine editor. Blueprints, materials, biome authoring, animation, levels — all of it.
Explore Rekall UE → Godot Editor PluginA native Godot MCP endpoint with 184 tools for scene authoring, C# and GDScript, runtime QA, physics, navigation, animation, audio, VFX, TileMap, shaders, themes, export checks, and project analysis.
Explore Rekall Godot → Unreal Engine PluginA node-graph terrain authoring plugin for UE 5.7. Visual editor, real-time preview, deterministic DAG evaluator — heightmaps, masks, splat layers, and Landscape application in one tool.
Explore Terrain Graph → Standalone WPF AppA standalone Windows terrain generation studio with a Gaea-like graph canvas, real-time 3D viewport, CPU evaluation, .terra projects, CLI builds, heightmaps, and splat maps.
Explore Terrain Studio → Writing ToolAn AI-powered writing companion built for long-form fiction. Structure your story, develop characters, and write more than you thought possible.
Explore Novel Writer Pro → Programming LanguageThe LLM-Optimized Language. A JSONL programming language whose every property — contracts, error model, CLI, MCP — was designed for LLMs to author, run, and reason about.
Explore LLMOL → Coming SoonAI-assisted guard authoring for software teams. Turn recurring bugs, architecture rules, and business standards into deterministic RED/GREEN CI checks.
Preview RedGreenShipIt! →