About
We build AI-native software for people who make things — game developers, writers, and creators who want AI as a genuine collaborator, not just a chatbot.
AI agents are most powerful when they have real tools — not just text. The gap between "AI can describe how to build something" and "AI can build it" is the gap we're closing, one domain at a time.
Rekall UE gives AI agents the full power of the Unreal Engine editor. Novel Writer Pro gives them the ability to help tell a story that stays coherent across 100,000 words. Different domains, same philosophy: give AI the tools to actually do the work.
We build in native code where it matters (Rekall UE is pure C++ running inside the UE editor process), and we design for the workflows AI agents actually need — not the workflows humans use when they're not using AI.
Native MCP server for Unreal Engine 5.7 and UE 5.8 Preview. 727 editor capabilities, including functional vehicles, Water buoyancy, curated scene macros and examples, procedural SkeletalMesh generation, image-to-3D mesh workflows, biome, foliage, material-graph authoring, material cloning, broad reflection execution, project indexing, bounds-aware actor placement, package change tracking with rollback, structured PIE validation, deferred MCP toolsets, and agent workflow guides. Available on FAB.
Learn more → Unreal Engine PluginNode-graph terrain authoring inside Unreal Engine. Heightmaps, masks, splat layers, previews, and Landscape application.
Learn more → Standalone WPF AppStandalone procedural terrain generation for Windows. Graph authoring, 3D preview, heightmaps, splat maps, and CLI builds.
Learn more → Writing ToolAI writing companion for long-form fiction. Story structure, character consistency, chapter drafting.
Learn more → Programming LanguageThe LLM-Optimized Language: a JSONL programming language designed for agents to author, run, and reason about.
Learn more →